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Devlog
Defenders of the Innocent - A Tower Defense Parable
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Devlog
Weekly Update 2022 05 06
May 06, 2022
by
Doulos
Sound Effects added for attacks DefaultUnit Knights Lion Onager Menu added sound Effects controls Bug fixes pausing game pauses sound pausing game paused sound menu items lvl 2+ restarts revealing ext...
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Weekly Update 2022 04 16
April 17, 2022
by
Doulos
Settings menu for sound. master checkbox and volume slider songs checkbox and volume slider Settings file saved and loaded. Update menu on load settings...
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Weekly Update 2022 03 05
March 05, 2022
by
Doulos
Now, with music. Took a few months to learn and make some music in Cakewalk. Attempted metal. hopefully it sounds metal...
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Weekly Update 2021 08 14
August 15, 2021
by
Doulos
Pause redone. space bar to toggle pause pause, play, fast, and faster pause while selecting options selectioned instead of cycled through Restart added as option Menu added new icons for menu book for...
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Weekly Update 2021 07 24
July 25, 2021
by
Doulos
First attempt at HTML5 revision. Game Loading issue, succeeds ~2/3 of the time. File reset upon end of game issue. Changed from file delete to entry in ini. X button - exit does not work for HTML5...
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Weekly Update 2021 06 19
June 20, 2021
by
Doulos
Information Overlay screen I icon / button to open information. Left Bar, ToolBar no longer shows information, does show/hide. Overview UI page Tower Placement page Planning page Actions page...
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Weekly Update 2021 06 05
June 06, 2021
by
Doulos
Rebalance of units All movement +1, from roughly 2 -> 3 Damage and Health x2. Rescaled to better fit x1.5 per tier. Scaling and negatives for Virtue buffs. Spawn Type variation added. Wider map growth...
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Weekly Update 2021 05 08
May 09, 2021
by
Doulos
Peasants salvage ruins Destroyed towers leave ruins. Peasants which end turn on top of a destroyed salvage that destroyed tower. Resources gained. 1/2 blocker (5). Hex cleared to build a new tower. Bu...
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Weekly Update 2021 04 24
April 25, 2021
by
Doulos
Bug fixes End of Game deleting save thus next run is a new game. lvl1 turn3 fixed spawn Rebalanced moves Everything is faster; +1 move +1 action. Removed extra corrections on Wrath and Sloth. Removed...
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Weekly Update 2021 04 10
April 11, 2021
by
Doulos
Map reveal by level. expanded levels 1-4 to better hold large swarm of demons. Bug Fixes related to Saving and Loading. lvl turn popup shown twice on load. lvl 2+ shadows. plans under units. Peasants...
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Weekly Update 2021 04 03
April 04, 2021
by
Doulos
Added Save and loading rev 1, not all things are saved Added Load screen to show loading Consolidate unit placers previously many nodes separately placed units had to consolidate for loading. New Game...
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Weekly Update 2021 03 06
March 06, 2021
by
Doulos
Projectile added spin for AE towers Art redone Move tiles Attack tiles Highlight handles distances greater than 3 now Added Highlight for Attack / range Play test to find bugs. List of bugs fixed Coul...
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Weekly Update 2021 02 20
February 21, 2021
by
Doulos
Art Update Crow Dog Peasant Garrison Dragon...
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Weekly Update 2021 02 06
February 06, 2021
by
Doulos
Added new art and scenes Pride Minion - Basilisk Monster - Manticore Sloth Minion - DeathWorm Monster - Mapiguari Wrath Minion - Dover Demon Monster - Snallygaster Temp level 1 turn 1 - all critters,...
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Weekly Update 2021 01 23
January 24, 2021
by
Doulos
Art Gluttony Wendigo - minion Bigfoot - monster Greed Leprechaun - minion Minotaur - monster Add to SpawnDemon...
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Weekly Update 2021 01 16
January 17, 2021
by
Doulos
Added Scouting Report ScoutingReport screen Reporting text static Notes text static Get selections from SpawnDemon Set Label, Sprite, and Description for each knight of 4 types of demon hordes. Add ne...
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Weekly Update 2020 12 12
December 13, 2020
by
Doulos
Defender Knights added two more Chastity Diligence Demon Knights created parent class created two more Lust Sloth...
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Weekly Update 2020 12 05
December 06, 2020
by
Doulos
Bug fix Health bar splitters now properly hides with HP >2 LastDefender class Handles multiple Defenders as children Added Charity as scene Added Charity art...
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Weekly Update 2020 11 28
November 28, 2020
by
Doulos
Bug Fixes Clicking off map and level removes selection. Placing nothing after passing ignored. Clear plan indication on end phase. Move then attack now correctly uses planned position. Art Phase Icon...
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Weekly Update 2020 11 21
November 22, 2020
by
Doulos
Fixed phase indicator. All three phase indicators show. Arrow now shows for Actions phase. ? for planning and Arrow for Actions still TBD. Need plan on what those should be. Added plan indicators. Up...
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Weekly Update 2020 11 14
November 15, 2020
by
Doulos
2 Month update, sort of major. Ripping out immediate actions, added planning phase. Phases Planning Phase added. Phases Demons spawn 1st Tower Placement Planning Units select actions, appends 1 to lo...
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Weekly Update 2020 09 12
September 12, 2020
by
Doulos
Stable version, Playable. Winnable. Fixed some type-os on starting screen. Gave Greed double green bonus Gave Knights (demon and defender) Regen 1 and DoT 2...
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Weekly Update 2020 09 05
September 06, 2020
by
Doulos
ScoreBar refactored Icons Larger numbers with outline minimized / thin More effect icons for HealthBar. Shields for ResistHealth Stars for Stagger Fixed moves Range 3 show no more teleports (when no p...
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Weekly Update 2020 08 29
August 30, 2020
by
Doulos
All Demons and Towers resized back to 1:1 for visibility. also no filter, for pixel look. New Level Bar. Level and Turn removed from scorebar. Large, outlined Popup show big and central on turn change...
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Weekly Update 2020 08 22
August 23, 2020
by
Doulos
Created new BaseUnit class parent of all towers and demons shared functions and nodes Projectiles added. Ranged attacks spawn a projectile moves to target, deletes itself Quality of Life updates DoTs...
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Weekly Update 2020 08 15
August 16, 2020
by
Doulos
Added Selection Screen for start of game. Added rest of Towers. Blockers Garrison Portcullis Ram Shooters Archer Mangonel Onager Updated Globals, Mouse, Buttons to handle all towers. Added Virtues to...
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Weekly Update 2020 08 08
August 09, 2020
by
Doulos
Refactor Back end storing level areas Shadow per level Huts per level Area of each level configurable. Demons spawn on entire edge by level Spread out sorta intellegently, not entirely random Changed...
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Weekly Update 2020 07 18
July 18, 2020
by
Doulos
Added Score to Game Over screen. Number Peasants defended (remaining) Boss Mechanic - Damage Immunity only takes damage if adjacent to LastDefender. Fix bug: actions / moves = 0 displaying move hexs...
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Weekly Update 2020 07 11
July 12, 2020
by
Doulos
Created 1st End Boss. Demon Knight Greed Pixel art. node, etc. Win condition. Resized Peasants to .5 (animal size) Intended to be roughly human sized. Resized LastDefender to .75 (Minion size) <- Not...
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Weekly Update 2020 05 09
May 10, 2020
by
Doulos
Phase Indicator UI Tower for phase 7 Sun rising / setting for rest of phases. Tooltip to elaborate. Active phase normal. Inactive phases grayscale and 50% alpha. Attacking, Moving, and Targeting acti...
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Weekly Update 2020 05 02
May 03, 2020
by
Doulos
Pixel art started using Aseprite. 1st draft, some came out well, some poorly Critters snake frog locust scorpion dragon slug wasp Animals dog pig goat lion Add shader to Towers and Demons. GrayScale i...
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Weekly Update 2020 04 18
April 18, 2020
by
Doulos
Added Health Bar background to shadow bar to show health splitters to idividualize each health point Added Health Bar node to Demon and Tower parent objects added ready function to init health bar for...
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Weekly Update 2020 04 04
April 05, 2020
by
Doulos
Added in destroyed huts. New function in CreationHut hut_placer_destroyed. New hutdestroyed node. Not in Target group. Made towers with health_max = 0 immune to damage. New function in MapTracker get...
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Weekly Update 2020 03 28
March 28, 2020
by
Doulos
Resolution bug: Hex not matching where clicking. When not 1920x1080. Debug stuff: 5 arrows to show points. debug text on right. Status: Fixed? Unit test on dev box worked in multiple resolutions...
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Weekly Update 2020 03 07
March 08, 2020
by
Doulos
Buttons for tower selection ? indicator for no tower Data in Globals to track tower selected, costs, enabled. cost of towers added to buttons Added Palisade blocker (meaning the intention is to stand...
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Weekly Update 2020 02 22
February 23, 2020
by
Doulos
added mouse cursor - to help show what state you are in. pointer ballista if resources x>40. Made game over object on ready invisible and move off screen made function to bring back. debugging GameOve...
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Weekly 2020 02 15
February 16, 2020
by
Doulos
debugging information and indicators added. bug - some clients are clicking on the map but the selection does not match. indicators added to map at 100x100 and 200x200. Arrows and a label. debug inst...
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Weekly Update 2020 02 07
February 08, 2020
by
Doulos
Only 1 knight, spawn location moved. Game Over screen now activated on defeat of knight Added inicator of initiative on Demons and Towers. bug fixes removal of units from map tracker on defeat clear u...
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Weekly Update 2020 01 25
January 26, 2020
by
Doulos
ControlDemon Demons now take actions. attack target. move toward target. find closest target. Huts, Peasants, and Knights. Added Phases and Initiative. Initiative is when each unit can take actions...
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Weekly Update 2019 12 14
December 15, 2019
by
Doulos
fixed a peasant spawn bug. now spawning in more random places. Added rest of peasant spawns for levels 2-7. Added dynamical created Rivers. blue tile paths from top of map to moat. non-buildable lo...
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Weekly Update 2019 12 07
December 08, 2019
by
Doulos
new object added to Spawn peasants, only level 1 ready. new object to track levels and turns. 7 levels, 6 turns each. implemented demon type randomization. add more swarm types, Rats, Roachs, Snakes...
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Weekly Update 2019 11 09
November 09, 2019
by
Doulos
Health and Attack implemented (along with DoTs, Stagger). Knight is only attacker at this point. Hex math implemented to find distance. Demons and Towers Parents can now remove themselves upon 0 healt...
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Weekly Update 2019 10 26
October 27, 2019
by
Doulos
Added visual for movement available. Added Actions to Scorebar to show available moves. Added AStar class to globals to pathfind moves around other objects on map. Limited movement of LastDefender by...
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Code cleanup
October 20, 2019
by
Doulos
Mostly behind the scenes work. Made ToolBar and ScoreBar subscenes. Code cleanup, renamed scenes, objects, functions, variables, and files to follow GDScript style guide. Created MapTracker class to h...
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Selection
October 13, 2019
by
Doulos
Got advice on tracking map data. Implemented partially new class with 2d array of dictionaries. Added selection of hex. Last Defender moveable now...
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Hex Flat Top selected.
October 05, 2019
by
Doulos
Pursuing Hex Flat Top map style. Procedural generation of rats, LastDefenders, huts. Added logic to select a hex, this required a fair amount of debugging as hexes are more complicated than squares to...
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Start of new Redesign
September 15, 2019
by
Doulos
Working on new design. This is to show the new options for map types. No game to this game...
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Weekly Update 2019 07 13
July 14, 2019
by
Doulos
Not so weekly update. Looking into doubling size of objects (demons and towers, patch width, etc). Have not done this, considering it. Reworking path creation and visualization to avoid a few issues...
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Weekly update 2019 06 22
June 22, 2019
by
Doulos
added attack animations to LastDefender (the knight) created ComicEffect object (text only) redid ShieldBash to use ComicEffect. added ComicEffect to Bats, Rats, Roaches, and Snakes. Fixed bug in arch...
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Tutorial rev 1 added
June 16, 2019
by
Doulos
added Tutorial type arrows and unsolicited advice. added attack animations for bats, rats, roaches, and snakes. added attack animations for garrison...
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First Release for play testing.
June 07, 2019
by
Doulos
1st revision going live to start play testing. Game is not even close to finished. Only levels 1-4 are really ready. Sort of...
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