Weekly Update 2019 07 13


Not so weekly update.

Looking into doubling size of objects (demons and towers, patch width, etc).  Have not done this, considering it.

Reworking path creation and visualization to avoid a few issues.  V shapes and X crosses.

  • Path Debug lines, dots, outlines, and squares to help visualize 'real' potential demon reach.
  • Changed demon spawn to use circular instead of square path offset to fix some corner irregularities.

Blockers applying DoTs simplified, more consistent.  Retaliation instead of array of attacks.

  • Fixed Defenders and Garrison

Tutorial - Fixed 'snappyness'.

Files

GMS2 - Defenders of the Innocent - Old debug version 2 MB
Jul 14, 2019

Get Defenders of the Innocent - A Tower Defense Parable

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