Weekly Update 2020 11 14
2 Month update, sort of major. Ripping out immediate actions, added planning phase.
- Phases
- Planning Phase added.
- Phases
- Demons spawn 1st
- Tower Placement
- Planning
- Units select actions, appends 1 to long array of actions.
- New node in Globals to Track array of actions.
- Actions
- New ControlActions node to play through all actions for all units.
- All actions targets relative to current hex. Allowing failure, friendly fire, etc.
- Many cases of action turning into nothing.
- Move Indicator.
- mid planning Boot used to show temp position.
- Phase Bar split.
- Phase separate from Initiatives.
- Phase shows; Tower, ?, and ?
- Action Buttons
- Move = Boot
- Attack = Swords
- Movement now Tweens.
- BaseUnit planning information tracked.
- TileMap
- removed immediate actions.
- removed contextual clicks - hex clicked does not decide if it is a move vs attack vs selection.
- ControlDemon removed immediate actions.
Files
DefendersOfTheInnocent.zip 11 MB
Nov 15, 2020
Get Defenders of the Innocent - A Tower Defense Parable
Defenders of the Innocent - A Tower Defense Parable
A growing Tower Defense where you protect the peasants from invading demonic hordes.
Status | In development |
Author | Doulos |
Genre | Strategy |
Tags | 2D, chibi, Pixel Art, Singleplayer, Tower Defense |
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