Weekly Update 2020 08 08
- Refactor Back end storing level areas
- Shadow per level
- Huts per level
- Area of each level configurable.
- Demons spawn on entire edge by level
- Spread out sorta intellegently, not entirely random
- Changed shape of map.
- Entire map visable on screen.
- No zooming.
- Refactor water
- Number of rivers and lakes configurable
- Moat deleted
- Added lake
- Balance of Demons attempted
- added pros / cons by Deadly Sin
- Added in 1st Minion and Monster, subbed in for rest of missing
- Balance of Resources attempted.
- Resources = Savings + Interest (10%) - Taxes (1 per blocker, 2 per shooter)
- Random location to start Last Defender
- ToolBar and Scorebar Minimize / Maximize
- Destroyed towers leave walkable rubble.
- Tower Placement now requires adjacency to Peasant.
- Bug fixes
- Demons do not attempt to move off map
- more attempts to clear move hexs on end phase and end action
Files
DefendersOfTheInnocent.zip 11 MB
Aug 09, 2020
Get Defenders of the Innocent - A Tower Defense Parable
Defenders of the Innocent - A Tower Defense Parable
A growing Tower Defense where you protect the peasants from invading demonic hordes.
Status | In development |
Author | Doulos |
Genre | Strategy |
Tags | 2D, chibi, Pixel Art, Singleplayer, Tower Defense |
More posts
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- Weekly Update 2021 07 24Jul 25, 2021
- Weekly Update 2021 06 19Jun 20, 2021
- Weekly Update 2021 06 05Jun 06, 2021
- Weekly Update 2021 05 08May 09, 2021
- Weekly Update 2021 04 24Apr 25, 2021
- Weekly Update 2021 04 10Apr 11, 2021
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