Weekly Update 2020 08 08


  1. Refactor Back end storing level areas
    1. Shadow per level
    2. Huts per level
    3. Area of each level configurable.
    4. Demons spawn on entire edge by level
      1. Spread out sorta intellegently, not entirely random
  2. Changed shape of map.
    1. Entire map visable on screen.
    2. No zooming.
  3. Refactor water
    1. Number of rivers and lakes configurable
    2. Moat deleted
    3. Added lake
  4. Balance of Demons attempted
    1. added pros / cons by Deadly Sin 
    2. Added in 1st Minion and Monster, subbed in for rest of missing
  5. Balance of Resources attempted.
    1. Resources = Savings + Interest (10%) - Taxes (1 per blocker, 2 per shooter)
  6. Random location to start Last Defender
  7. ToolBar and Scorebar Minimize / Maximize
  8. Destroyed towers leave walkable rubble.
  9. Tower Placement now requires adjacency to Peasant.
  10. Bug fixes
    1. Demons do not attempt to move off map
    2. more attempts to clear move hexs on end phase and end action

Files

DefendersOfTheInnocent.zip 11 MB
Aug 09, 2020

Get Defenders of the Innocent - A Tower Defense Parable

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