Defenders of the Innocent - A Tower Defense Parable
This is in development. Testers welcome. Expect bugs.
Turn based tower defense.
Overview (TLDR)
- Towers
- Place these units to defend your Peasants.
- Peasants
- Peasants are your score.
- Towers must be placed adjacent to Peasants.
- Peasant may move over ruins to salvage them.
- Defender
- This unit is free and strong.
- Losing this unit is defeat.
- Enemy Knight
- Spawns lvl 7 turn 1.
- Defeating this knight is the win condition.
- Your Defender must be adjacent to the enemy knight to do damage.
- Game Saved at end of Planning phase, before Actions start.
- Game loaded automatically on game start instead of new game.
Directions (Verbose)
- First read the scouting report to see which types of enemys you will be facing this run.
- Demons spawn by type.
- Scouting report shows spawn tier and which types based on Demon Knight.
- Each type of demons recieve the bonuses of their Demon Knight.
- Start by Selecting Defender, Blocker, and Shooter.
- Whole map always visable.
- Shadows now hide later levels.
- Phases and Initiatives.
- Active towers shows flavor text or "Active"
- Phases
- Place towers
- Plan actions - Player and Demons take turns selecting actions.
- Game Saves.
- Actions - All units take action automatically.
- Initiative
- Lowest initiatives must plan actions first.
- Highest initiatives take actions first.
- Tower selection and placement available during Placement phase.
- Clicking on open hexs (non-water) places a Tower.
- Towers must be placed adjacent to a Peasant.
- Towers cannot be placed on top of other destroyed Towers.
- Click on map to select hex.
- Selection indicator working. Clicking off map clears selection.
- Selection of player unit and selection to view targets separate.
- Selecting unit that has planned actions, shows those actions.
- LastDefender (knight).
- Virtue determines buffs specific to each defender.
- Losing Defender is the Defeat condition.
- Left side hold buttons.
- click to minimize
- Right side shows object selected and stats.
- click to minimize
- Level, Turn, Phase displayed, with popup to show turn change.
- Resources displayed large, and broken out to show income.
- Resources = Savings + Interest + Income - Taxes (1 per blocker, 2 per shooter)
- Movement limited to actions and moves per turn.
- Movement available displayed.
- Planning Moves onto hexs containting units is permited.
- Attack range displayed.
- Planning Attacks onto hexs containing friendlys is permitted.
- Demons take their turn, moving toward and attacking closest target.
- End Action and Phase Buttons.
- End Action to end a unit's action early.
- End Phase to end all unit's on this initiative action early, or end placeing towers.
- Demon Knight (End Boss).
- Boss only takes damage if LastDefender is adjacent.
- Spawns Level 7 Turn 1.
- Defeating boss is the Win Condition.
Bugs?
- X button - exit does not work in HTML5 version.
Status | In development |
Platforms | HTML5, Windows |
Author | Doulos |
Genre | Strategy |
Tags | 2D, chibi, Pixel Art, Singleplayer, Tower Defense |
Download
Download
DefendersOfTheInnocent.zip 42 MB
Install instructions
Download zip. Extract all. Run exe.
Development log
- Weekly Update 2022 05 06May 06, 2022
- Weekly Update 2022 04 16Apr 17, 2022
- Weekly Update 2022 03 05Mar 05, 2022
- Weekly Update 2021 08 14Aug 15, 2021
- Weekly Update 2021 07 24Jul 25, 2021
- Weekly Update 2021 06 19Jun 20, 2021
- Weekly Update 2021 06 05Jun 06, 2021
- Weekly Update 2021 05 08May 09, 2021
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